Instance
One placement. Coordinates are object-local. transformation stays identity on a record object (dimension/leader/hatch/image/section) — its placement is mapped into its own geometry fields at assembly instead, since a record's cell already ships in world space.
// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually.
import type { PerViewFlag } from "./PerViewFlag.js";
/**
* One placement of a `SceneObject`. Coordinates are LOCAL to the object;
* index is stable across re-evaluation (mirrors an authored `properties`
* placement one-for-one).
*/
export type Instance = {
/**
* geometry — column-major 4x4, translation at indices 12/13/14, mm.
*/
transformation: number[],
/**
* identity — this placement's own identity, distinct from the
* object's `label`. Absent = fall back to the definition's label.
*/
name?: string,
/**
* identity — key of a `materials[]` record, resolved by the renderer.
*/
material?: string,
/**
* identity — key of a `layers[]` record, resolved by the renderer.
*/
layer?: string,
/**
* intent — does it appear on screen, per view.
*/
visible?: PerViewFlag,
/**
* intent — free-form classification, per placement.
*/
attributes?: Record<string, unknown>, };// This file was generated by [ts-rs](https://github.com/Aleph-Alpha/ts-rs). Do not edit this file manually.
/**
* intent — `properties.visible`: absent/`true` = every view, `false` = none,
* a list = exactly those view keys. Empty list refused at evaluate. Render
* ships it as `All(bool)` against the session's active view
* (`render::placement_shown`); the free camera (no active view) is in no list.
*/
export type PerViewFlag = boolean | Array<string>;📖 1 min read